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Certificate Authentication

Unreal Engine 5 Deep Dive- Bespoke Certificate for Akila Sella...

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Certificate ID: 
799747
Authentication Code: 
56c57
Certified Person Name: 
Akila Sella Hennedige
Trainer Name: 
Dragos Dumitru
Duration Days: 
2
Duration Hours: 
14
Course Name: 
Unreal Engine 5 Deep Dive- Bespoke
Course Date: 
24 February 2025 09:00 to 25 February 2025 05:00
Course Outline: 

Day 1
Personal Intro (15-30 mins)
● About the trainer: Brief background, experience in game development, and experience with Unreal Engine.
● Showcase Game Demo:
○ Highlight key elements of the game that are relevant to this course (e.g., terrain, lighting, animation, VFX).
○ Compare how these elements differ between Unity and UE5.
○ Briefly mention UE5’s advantages
 

Introduction to Unreal Engine 5 (30 mins)
● What is Unreal Engine 5?
○ Used in game dev, film, architectural visualization, and simulation.
○ Free to use, royalty-based after $1M revenue.
● Key Features & Advancements:
○ Nanite – Virtualized geometry, allows insane polygon counts without performance loss.
○ Lumen – Real-time global illumination, no need for baking.
○ MetaSounds – Advanced procedural audio system.
○ Chaos Physics & Destruction – Advanced physics simulation.
○ World Partition – Large open-world streaming without level loading.
○ Quixel Megascans – Photorealistic assets seamlessly integrated.
 

Setting Up and Installing UE5 (5 mins)
● Since installation is pre-done, provide a quick walkthrough:
○ Project Templates: First-Person, Third-Person, Top-Down, Open World, VR.
 

Setting Up the Dev Environment and Project (45-60 mins)
● Interface & Navigation Basics (Unity vs. UE5 differences)
○ Content Browser = Unity’s Asset Browser
○ Outliner = Unity’s Hierarchy
○ Details Panel = Unity’s Inspector
○ World Settings, Project Settings, and Engine Scalability
● Folder Structure Best Practices
○ Config, Content, Source – Explain what each does.
● Hands-on:
○ Create a new UE5 project
○ Explore viewport navigation and manipulation tools.
 

Building a Virtual World (1 hour 30 mins)
● World-Building Tools
○ Terrain Creation: Sculpting, painting textures.
○ Geometry Panel: Static Meshes & Prototyping
○ World Partition System: Efficient open-world streaming. (?)
● Hands-on:
○ Create a small environment with terrain, cliffs, roads, and buildings.
 

Materials and textures (1 hour)
● Nanite Overview
○ Material blending and optimization.
● Hands-on:
○ Adjust materials, tweak displacement and normal maps.
○ Build a basic environment using provided assets.
 

Lighting Basics and the Lumen Lighting Engine (1 hour 15 mins)
● What is Lumen?
○ Real-time global illumination vs. traditional light baking.
○ Dynamic reflections, light propagation, and emissive materials.
● Hands-on:
○ Place lights (Directional, Spot, Point).
○ Adjust intensity, shadows, and color temperature.
○ Post processing volume
 

Day 2
Creating Visual Effects with Niagara (1 hour)
● Overview of Niagara
● Hands-on:
○ Create a simple particle effect.
○ Adjust parameters like particle size, lifetime, and velocity.
 

Character Movement and Animation (1 hour 30 minutes)
● UE5 Animation System Overview
○ Skeletal Meshes, Blend Spaces, Animation Blueprints.
○ Mixamo.com
● Hands-on:
○ Import a basic character and apply movement.
○ Create a simple animation sequence with blend spaces
 

UE5 Metahuman Animation (1 hour)
● What is Metahuman?
● Hands-on:
○ Import a Metahuman.
○ Animate using Control Rig and Sequencer.
 

Programming and Blueprint Visual Scripting (2 hours)
● Blueprint vs. C++ (Differences & Use Cases)
● Hands-on:
○ Create a Blueprint for simple character movement.
○ Add interactions (e.g., door opening, object pickup).
 

Working with Audio and Media (30 mins)
● Audio Integration in UE5
○ MetaSounds vs. traditional audio cues.
● Hands-on:
○ Add background music and SFX to the scene.
 

Rendering in Unreal Engine (1 hour)
● Rendering Workflows
○ Real-time rendering vs. offline rendering.
● Hands-on:
○ Create a cinematic camera sequence.
○ Render a short clip using Movie Render Queue.
 

Setting Up a Production Pipeline, Optimization, and Testing (30 mins)
● Performance Optimization Techniques
○ Nanite settings, LODs, lightmap optimizations, reducing draw calls.
○ Profiling tools: Stat Unit, GPU Profiler, Memory Insights.
● Hands-on:
○ Test and optimize performance using UE5 tools.
 

Packaging, Releasing, and Sharing Projects (30 mins)
● Exporting a Build
○ Windows, macOS, Android, iOS, WebGL.
● Hands-on:
○ Package and export a small playable project.
 

Summary and Next Steps (30 mins)
● Recap of Major Topics
● Resources for Further Learning
○ UE5 Documentation, YouTube Channels
○ Discord communities, forums, and Epic Learning Hub.

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